I want to project a image onto a plane that located at (0, 0, -100) via projective texture:
How can I set the texture matrix?
glTranslatef(0.5, 0.5, 0.0);
glScalef(0.5, 0.5, 1.0);
Thank you in advance!
can anyone help me to solve this problem?
Who can help me with this problem?
try a search in the forums
try google with “projective texturing”
check out the nvidia/ati sites for papers/demos.