Is there some sort of limitation on the number of samples used in MSAA when using mutiple render targets? I have been using 16 samples up until now everything has been working fine. I added an extra render target that contains my normals and depth information and got that working also. But when i turn the multisampling on my app crashes and i get an nvidia opengl driver error:
The NVIDIA OpenGL driver detected a problem with the display driver and is unable to continue. The application must close.
If i drop the number of samples to 8 or if i render to a single target i don’t have this problem. i’ve tried using multisampling with both
and also glTexImage2DMultisample
and get the same error on all three, opengl reports that the fbos are complete and without errors.