I can’t figure out why this is happening, but whenever I put up the QUADS/PLANES for the 3d-like walls, they “cover” or block out the data line…
i45 dot tinypic dot com/2h7o0lk.png
It’s giving me problems with attaching images/urls…
There is the result.
Thanks in advance
Do you have depth buffering enabled? Enable it thusly in your initialization section:
And be sure you clear both the color buffer and the depth buffer in your render routine, or only the first render will be correct:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Depth buffering causes fragments with a lower depth buffer value to be “in front” of other fragments with higher depth buffer values, when using the GL_LESS depth buffering function.
Thanks for the quick response.
I have ensured that those bits of code are in the program.
This is the result…
The bottom view is okay, but not from the top.
i47 dot tinypic dot com/rkyog3.png