I write you because I am currently coding a very basic videogame engine in OpenGL/GLUT/C++, and I would now like to add the chance to import a mesh realized in almost every modelling/sculpting software via Assimp.
I kind of understood how Assimp works, and how to implement it in my code. However, I cannot manage to build the libraries and corrently compile and link them to my project in XCode.
For instance, this is my project in XCode
with a root in a folder containing a folder named “MyFirstGame”, containing the source files of the project, as well as a glm folder containing the glm library.
Is it possible to have a step-by-step full-basic guide to add the Assimp library to this code via CMake?
Thanks in advance