Hi, ive been using OGL with Linux previously, but now i have to do a school project in which i want to include OGL, but I have to do it under win32. I have a compiler and the lib, what differences are there between programming OGL in win32 and Linux??
If your using glut, then no difference. If not, then the difference is the windows code (duh). But openGL calls are the same on mac/sgi/linux/amiga/clones/whatever. It is a API standard.