I realize that this may be kind of a dumb problem, but here it is:
I’m trying to texture a cube, which is made of 6 quads. I’m pretty sure that I’ve got the texure coordinates correct, and I think it can find the texture file, because I have it set up to to give an error if it can’t for some reason.
It compiles just fine, and will use colored vertices, but it if I try to bind the texture to it, the cube comes out white. I did remember to turn on texture mapping, so I’m not sure what else to try. Is there a special .lib file in need to link, or a special bitmap format it needs?