Hi,
I am working a vulkan ray tracing program, and find "vkCreateRayTracingPipelinesKHR " takes 3-4 seconds, why does it takes so long?
I have tried using PipelineCache, as this example shows(VulkanSamples/pipeline_cache.cpp at master · LunarG/VulkanSamples · GitHub). But it doesn’t seems to save the time.
Anybody give me a hint?
Thanks!