Which is faster???? Texture map or GL_LINES????


I have to draw a complex flat object consising of simple lines. Which will be faster and why

Draw each line of the oject through GL_LINES and make up the entire object?

or simply draw a quad with the texture map of the object we want. Of course in the later case I will need to use either alpha blending or alpha test to hide non used area ofthe texture.

I know that unblended polys are usually much faster than lines. But between blended polys and unblended lines, I’m not certain which would be faster. I’d make a test app to see.