The LearnOpenGL’s “Hello Triangle” tutorial says this on Vertex Array Objects and Element Buffer Objects (with OpenGL 3.3 Core):
The element buffer object currently bound while a VAO is bound, is stored as the VAO’s element buffer object. Binding to a VAO thus also automatically binds its EBO.
Where can I find this in the OpenGL 3.3 Core Profile spec? I assume I’d only find the information there. I’d like to make a note of it in the spec, and it’d help me understand the spec better. I tried looking at “2.10 Vertex Array Objects”, but I didn’t find anything similar to the above quote. Though I may have missed something there.