I’m in a major move from an older pc to a shiny new one. My tools (code::blocks & mingw) has got a lift too, to updated versions. So, I’m trying to save my previously developed code. So far everything are acceptable … except for drawing points.
The pc can handle opengl ver 4.3, but I havn’t changet the context (core 3.3) or any other code. I’m a bit annoyed since I just changed the hassle of using small rects to use large (8) size points instead. I figure that I started out with rects of the same reason/condition that I meet now?
I make enables() before each draw, after setting the relevant program. None of the point-relevant settings are sat within the shaders.
Where should I look for a solution? … is it one of those things that is deprecated in the core contexts?
got it. I’m
that won’t work anymore.
and added in the shader
Be aware of the small difference in spelling.
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