wglUseFontBitmapsW etc.

How can i draw Unicode-Text (as UTF-8 std::string or UTF-16 std::wstring) with glPrint() or other methods to draw text within OpenGL-Funktions.

Most of the time i want to display european font´s like the Euro-Symbol, Umlaute, and french or spain accent´s. But it doesn´t bother if i can show a japanese Yen symbol either ;-).

Any tip, example or link will be fine.

Thanks in advance,


Try a real GL font library :

Thanks ZbuffeR

i will try it.