WGL_ARG_render_texture spec does not mention how to handle multithread. If application call wglBindTexImageARB(hPbuffer, xx) to gc’s texObj1 in thread1, later it call wglReleaseTexImageARB in another thread(thread2), but maybe gc is still running within thread1, what will happen for this case?
per WGL_ARB_render_texture, wglReleaseTexImageARB just like glTexImage with zero width which means it just like an opengl api. But context is single-threaded. so how to handle it?