by the way… If we are programming in OpenGl, it is to make some 3D…
So I have a project ( for a 3D game ) and I wish to implement a real good physic. I am a little advanced in this domain but I wonder there is some people here who may have some information ?
Since I’m about to start a racing game type thing I’ve collected lots of good links both for rigid body dynamics and particle/soft body stuff( for a cloth sim I’m writing).If you haven’t already check out the stuff by David Baraff and Andrew Witkin, that’s an excellent guide to physically based modelling. No finished engine, but good stuff nonetheless. The URL is: http://www.cs.cmu.edu/~baraff/sigcourse/index.html