I am developing a graphic application now that loads VRML 2.0 files into Java/Java3D. This is proving to be too troublesome because of the nature of the VRML loader that I am using (Xj3D) which doesn’t have much documentation at all. I improved on an in-house loader that we have but not too powerful. The process is very slow. Furthermore, the application is running too slow, I would much rather use C/C++ for performace reasons.
The only constraint that I have right now is that I must use the VRML files that I was handed down by the boss. My question is, can I convert/load/etc VRML files into OpenGL?? I know next to nothing about OpenGL but it is obviously well established and much more powerful than the VRML/Java3D combination. I know that it talks well to C/C++ so it seems like the way to go.
Any feedback would be greatly appreciated.