For those that hadn’t seen it, just wanted to give a heads-up to this awesome new Vulkan extension:

For details, see the blog post below, and the Problem Statement and Proposal sections in the link above.

It’s rather unclear how, or if, this extension interacts with render passes.

Strange extension, I have no any reason to use it. Direct3D12/Metal does’t allow setup Shaders separetly, only set PSO