A call to “glGetIntegerv (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &max_vertex_shader_texture_units)” gives me 0.
What does that exactly mean ? I don’t support SM 3 (it seems only since geforce 6). Is there anyway to counterpass this ?
I have a geforce FX.
Vertex textures are not supported on GeForce FX GPUs.
Yes that was I was thinking, so thanks for your reply. But I was maybe mis-writting what I would like to meant. I’m so in a hurry each time I write…
So my first question was: What does that extension exactly mean ? Where can I find information about vertex texture image units ?
And my second question is: Is there any way to fake this extension ?
Thanks, I didn’t have noticed it in the specs. I’ll read it again.