Vertex Program Problem


the instruction “MOV o[TEX0], v[tex0]” works with manually generated coordinates of a texture but not with automatic one.

Can you help me?(

(excuse my english)

Because automatic texture coords are done with the T&L unit, it doesn’t get passed to the vertex program (because the vertex program bypasses the standard T&L), so you have to generate them yourself (in the vertex program of course ).

[This message has been edited by NitroGL (edited 06-11-2002).]