We’re a group of students at The Norwegian University of Science and Technology (NTNU) currently working with OpenGL ESSL. Our task is to create a compiler for the vertex and fragment shader (OpenGL ESSL 2.0). We would appreciate if anyone can point us to resources on the web!
Mesa OpenGL should then be pretty interesting. You might also want to check out the public stuff at 3DLabs: http://developer.3dlabs.com/downloads/index.htm
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