Version Confusion

Hey, Hey. I’m kinda confused about this entire version thing right now? Whats the current version of OpenGL, for Windows and for Linux? 1.2? 1.3? 2.0? And I have an ancient set of headers back from '96. Is there a place to get updated headers and library files, if those files exist? The entire issue is a bit sketchy for me for the moment, and I’d be thankful for the help.

Originally posted by chronus:
Hey, Hey. I’m kinda confused about this entire version thing right now? Whats the current version of OpenGL, for Windows and for Linux? 1.2? 1.3? 2.0?

The OpenGL spec is currently at 1.3. Version 2.0 is in the “Proposal” stage.


And I have an ancient set of headers back from '96. Is there a place to get updated headers and library files, if those files exist?

For which operating system on which architecture using which compiler?

Win98, on x86, Visual Studio 6.

Then OpenGL 1.1 is the latest version you can get. However, it doesn’t stop you from using later versions. Use wglGetProcAddress to load the functions from OpenGL 1.2 and later, just like you do with extensions.