Using OpenGL with c++ builder 6

Currently l am reading the OpenGL “Red Book” and l wish to try the examples with c++ builder 6. Do l need a component or Library functions to use OpenGL commands and where can l get these.


Nah, you don’t need any components. Just download the NeHe tutorials in Borland C++ format and you can see how to do it all in Borland. It’s almost the same as Visual C++ code, except you’re just putting functions like SetPixelFormat, ect… in different places and what not.