I want to write an opengl program that let user do simply manipulation on 3D object…say a car…I want to use either 3d studio or maya to draw the object, is there a library that I can use to import those files (read in polygons, perhaps?) so that I can simply display them and then apply transformation (geometic) to them?
I believe I have seen one at http://nehe.gamedev.net
I don’t find it there…anyone else? How do I import 3d studio model into opengl?
I found 35 topics in this forum about the subject, I am pretty sure you will find some nice references there.