User-Defined Breakpoint

What do i get heap assert’s after an openGL program closes? i’m using Win2000, and i just started with the beginning lessons in the Red book (i.e. white rect on black bk). Am i missing something, or is this normal (i know that the Halflife source code does this most of the time… maybe it’s not so bad - although i do get a bunch of errors in the debug output)

Hi !

No, it’s not good, I would guess there is something wrong with your code, there is a possibility that you might have a problem with your OpenGL drivers of course, do you have the same problems with other OpenGL applications to ?