I am struck with this small problem.
I am able to load .obj model, then i am calculating the occlusion on the model, now i want to save that occlusion data as a texture(2D), like render to texture in OpenGL.But i didn’t have an idea how to do that.
Thanks in advance.
Have you tried any of the ambient occlusion demos floating about? Maybe they’ll provide a little food for thought
Thanks for the reply.
sure, I will look at those demos.