Anyone has fresh news regarding TXAA in OpenGL? There has not been much information lately since Lottes isn’t anymore working at Nvidia.
There’s a rumor of an existing (but officially unreleased) OpenGL SDK according to this forum; as well as a Nvidia driver release suggesting that OpenGL TXAA is available since the branch 325, but I still cannot find anything downloadable.
If we look at Nvidia webside, TXAA seems to be part of a package named “PostWorks”, but it is marked as DX11 only…
I’m a bit confused, anyone successfully implemented TXAA in their OpenGL application?