I am trying to make a simple textured quad, using GO language, that is pretty knew in mobile developing(as well as I). And I faced a trouble, that I can’t actually understand. On pic you can see that mess of pixels in the corner of my square and it’s border(those white stripes). Also, I enabled blending. Does anyone know what’s the problem? On my opinion it’s all because of function that loads my picture, so I will be very grateful if someone links and docs about decoding of different file formats. And what kind of byte order does glTexImage2D() accept? Thanks in advance.