transparent walls...

what should I do to draw nice looking transparent (textured) triangles without effect of shining in case there are many transparent triangles ones on another…?

thanks to everybody…

I dont know much about blending, but it sounds like you dont want addative.



should make it see through without addative “white out” occuring.

With that blending function, you also have to draw the primitives in back to front order. Otherwise it won’t work.