I am using glTranslate(…) by inputing the mouse values into glTranslate like this glTranslate(Xmouse,Ymouse,0) in the main render. This is working just fine.
But also in the main render i translate the object by changing its real values by multipling with the translate matrix. Again in this case i use the mouse values . But here the problem is that my object is moving extremely fast . Is it because there are lots of frames per seconds and the mouse values are not changing so often in the main render ??
I get the mouse values with glutMotionFunc().
But why in the first case with glTranslate() is working ?