Each time I press some keybord button I want all the objects
in the 2D scene to rotate around it’s center in 10 degrees.
(I know the data about the objects so I have to do it in ‘for’
How can I do it using only glTranslate(),glRotate()
and without matrix staff ??
for(all objects in the scene)
The problem is that the midpoint data is not the same for the objects
ans there is only one MODELVIEW matrix.
Using push/pop ?? how??