As i understand there is a diference from the vertices that are stored in the bsp file, and the same vertices stored in the original map file!.,
For testing, i have made a simple cube, compiled it to a q3 bsp file, and extracted the vertices stored in the bsp file.
The vertices are totally diferent from the ones stored in the original map file!
Also, when i position the camera in the info_player_start position, it’s doesn’t go to the place it should. It seems that in compilation, qbsp makes some kind of transformation to the brushes…
If someone could give me the formula( if there is one ) to calculate the bsp vertices to map vertices, it would be great…