I have a problem with texturing generated landsape:
My program generates a height 50x50 map.
Also I have two textures of ground - rock and grass.
I need to mix these textures according to the height map - so as peaks become “rocks” and plain becomes grass.
But if I’ll mix textures, according to 50*50 height map and then apply it to WHOLE landscape, it looks awful(because it’s too small), but I can’t tile mixed texture - because “peaks ans plains” will tile too…
So, I need to mix TILED(!) grass texture with TILED rock, acording to NONTILED, warped texture of height map!
I hope, you understood my problem