hmm… what are good ways to generate a texcoord for a heightmap??
I am using a height as one variable… but this makes all the heights have the SAME texcoord… looks very ugly in my opinion…
my texture file is layed out like this:
first 10% is like bluish watery color
then there is a big grassy texture
then last 20% is sorta like snow texture
any advice would be helpful!