textures with bezier patches

can someone give me info/link on applying textures to bezier patches?


The simplest way to texture a bezier patch is to use the u,v co-ordinates (Given that your patch is of the form B(u, v)) that range from 0 to 1. Dead simple.

Unfortunately this can distort the texture undesirably in some cases as distances in u/v parameter space don’t usually tie up with those in object space. The way most people get around this is to use a second patch surface to assign texture co-ordinates.

Hope that helps.