I am having trouble with my textures being seemingly unaffected by the scene lighting. I have looked at another example program using matierials and lighting where it seems to light correctly. I have compared my program to this but cannot see any real difference except perhaps with the sequence of certain commands getting called. I have a scene with different textures and materials which get applied during the drawing process. I wonder if the problem is something to do with sequencing.
What texture environment do you use? This often happens when evnironment that ignores previous color (e.g. GL_REPLACE) is used instead of the GL_MODULATE.
Sorry. It looks like I managed to get this working now in the mean time. I must admit though that lighting can be a pain and things don’t neccecarily behave as I might have predicted. I will have to put my OpenGL work on hold for a bit as I have other pressing coursework.