I have one minor question that has been bugging me for a while.
Say I have 10 textures used in 10 shaders, 1 tex/shader. These textures/shaders are all I use in my render loop.
Is it better to a) bind each one to, say, tex unit 0 when needed, or b) bind them once in tex units 0-9 & forget about them?
Provided that I have the available VRAM to store them, is there an advantage for the b) method?