textures in displaylist


could it be that it is not allowed to place a glBindTexture call inside of a displaylist?
i found that it does work with a geforce2, but using software-rendering or a voodoo2, the bindTexture calls are completely ignored, instead, the last used texture is apllied to the object inside of the displaylist.
has anyone encountered this before?

It is perfectly ok to put a glBindTexture inside of a display list and it does work in software only mode. Since a display list uses whatever information is available at the time of it’s creation, you must be certain that you don’t inadvertantly change the texture ID’s after you create the Display list.