I’m playing around with Textures and would really appreciate it if someone could help me with the following:
I have a 128x128 BMP file that I use as a texture. I want the texture to be shown in an openGL application exactly like the BMP image. That is I want the same RGB value for each pixels.
In my application the texture looks quite similar to the BMP file. But when I look at it closer (pixel for pixel), I see there are small differences in the RGB values for each pixels.
Is there some settings that can make the texture identical to the BMP image pixel for pixel?