I am a dummy. I have been through the NeHe lesson on texture mapping and got it to work through sheer luck and sweat off my brow.
How do you manage multiple textures? I mean, I assume you just can’t keep loading textures until you run out of memory on your card. Therefore I assume at some point you have to start unloading textures from GL memory. And keeping track of whats loaded, whats not, and what needs to be can be difficult.
Am I missing something that makes this easier?
If not, are there some common practices for managing textures?
Thanks for any help.