The situation is: we have a video stream (FireWire connection to an external device, webcast, AVI…), and we have a 3D room, a wall in it, and we want to “texture” a wall with a video image.
Two questions arise:
- extracting an image and converting it to a texture (libraries? APis? win32 functions?);
- use of SGIS_generate_mipmap.
P.S. I have recently began writing OOP-wrapper for OGL textures, and …creating a object-oriented thing from a state machine thing is a real HELL, if you really hope to make things easier…