I tried porting ES library to win32 PC,
but the result model has a problem with texture.
Then I rebuild the application and library from the same source code run on winCE,
its looking good.
The result in the figure below, that look dowm at a building.
Somebody can help me, why and where I need to alter, thanks a lot.
Some details would be useful, like what “ES library” you are porting, what compiler you are using, what you changed, etc.
Sorry, I forgot describing the details.
The ES library is Vincent ES and its source code from Vincent ES sourceforge.
The package include a evc4 project that sample of how to build the library.
Besides, the package have some differner platform source in the subfolder like WinCE, win, Epoc and x86,etc.
Then I imitate the evc4 example project use vc6 to build the library and dll, my application too.
But I didn’t change any code.
Thanks for your reply, any I need redescribe.
Win32 desktop is not a supported platform for this library, so you are somewhat on your own. Why don’t you just use http://sourceforge.net/projects/dgles?
Sorry, I don’t understand and confused.
If it can not support win32 desktop platform, mean that maybe has runtime error right?
But it run well and just looks like texture problem.
In addition, I detected not all 3D models has the same problem.
So I think that has way to solve the problem/bug.
Real thanks for your reply.
I only chosen Vincent library to use, because of I hope that my application
keep use the same one source code and library run on win32 desktop and mobile.
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