Hi,
since TEXTURE_LOD_BIAS used in glTexEnv is deprecated
I wonder how to control this kind of stuff?
I used it for blur in a glow effect.
Help is really appreciated!
Hi,
since TEXTURE_LOD_BIAS used in glTexEnv is deprecated
I wonder how to control this kind of stuff?
I used it for blur in a glow effect.
Help is really appreciated!
In your GLSL shader, texture2D can take a lod bias parameter.
that or glTexParameterf
ah thanks!!