TEXTURE_LOD_BIAS and OpenGL 3.2 core profile

Hi,

since TEXTURE_LOD_BIAS used in glTexEnv is deprecated
I wonder how to control this kind of stuff?

I used it for blur in a glow effect.

Help is really appreciated!

In your GLSL shader, texture2D can take a lod bias parameter.

that or glTexParameterf

ah thanks!!