More and more 3d boards have 2 or more texturing pipeline making the texture lighting available at very little cost.
Texture lighting is precise and cheap.
Vertex lighting is coming along with T&L features.
It’s less precise (no per pixel but per vertex), and could cost more cylces.
On the other hand textures are BIG compared to vertices…
Anybody as an idea of what’s best ?
I’ll be happy to see someone comment on that subject since I really don’t know what to choose.