Okay, I’m trying to make a 2D thing using OpenGL with texture-mapped polygons representing the sprites and tiles. I’ve got it working okay, but something I’ve noticed is that all the tiles which “stretch” the textures (these are iso tiles BTW) are messed up. They look different from all the other tiles, which use the same texture map. Just that one portion of the window. When I move the camera around, the tiles change back to normal as soon as they leave that area.
I’m using linearly filtered textures, gluOrtho2D and drawing everything with a z coordinate of 0.0. glTexEnvf with GL_MODULATE. What’s going on???