Texture mapping doesn’t get right (I’m using EXT_texture_rectangle). My texture turns black, except the few first pixels. Can there be a problem with the unnormalized texcoords required by EXT_texture_rectangle? Anything else I forgot?
Yes I do, if I turn off the VP (and use the fixed function transform) everything works. Also I checked that result.position gives me valid and correct values, it’s just the texture that is screwed up.
If you are running a NVIDIA card, please send me an app that reproduces the problem, (preferably with source) and I’ll file a bug if I can reproduce it.
Otherwise, send the app to your video card vendor’s developer support people.