My texture mapped quads algo is POKEY!
what i did is bitmapped all of my characters, that way it’s already blended and pretty (instead of starkly contrasting like when using normal windows fonts).
what i do is create a quad texture big enough to hold all of the characters for a string, copy the bitmaps to the quad texture in the right places, bind it and render it.
THIS IS SOOO SLOW!
any ideas why? better alogrithms using bitmaps?
thx in advance