Text rendering library

Does anyone know of a good OpenGL text rendering library?

It’s pretty simple to render textured characters on quads, but what about a library that automates the process of rendering text to a texture so that, for example, a paragraph is all on a single texture?

I need to be able to render static text so rendering it all to a texture would be the most efficient way, but I’m wondering if somebody has already written some code to handle this in a flexible way?


Depending on what APIs are available to you, you can probably just draw the text to an image, and then load the image into a texture.

Hmmm… don’t know why I didn’t think of that, but I guess you’re right! That’d probably be by far the easiest!