Text Color

Hi everyone, I’m reading Nehe’s tutorials and trying to make a small Object Oriented Landscape Engine with OpenGL. My current problem is about displaying text on the screen: following all Bitmap (and/or Outline) Font tutorial steps, I can get text displayed, but it’s always of a dark blue color, despite all my Color3f calls immediately before my printText method (perfectly similar to Nehe’s one). I’ve tried everything but nothing seems to work… (((
Can someone help me, please?

Are you using texture-mapping? If so, disable it before you render the text (glDisable(GL_TEXTURE_2D))


Thanks a lot Carl, it works disabling texturing and lighting.