Tessellation & Exceed 3D

I’m trying to write OpenGL program for both unix boxes and Windows. The problem is that Exceed 3D must be present as parts of the program are still quite Motiffed etc.

Anyway, the program sucks in terms of speed. Are there any tricks that I should know?

I’m also doing a tessellation thing inside a display list creation code. Could that create ugly (complex) display lists?