I am trying to synchronize computation and rendering. The computation is done by a thread which calls the display method directly to update the display. Unfortunately glFlush and glFinish do not work to achieve a continuous update of the scene. If I resize the window or do something else that causes glut to call the display method the update takes place even without glFlush or glFinish. display ends with a call to glutSwapBuffers.
Any suggestions? Thanks for your help!
You cannot make OpenGL calls from a secondary thread in GLUT (since you have no way to make the GLUT context current in the secondary thread), and in general, you have to be /very/ careful about ensuring that only one thread can make calls into a particular context at once.
I suggest doing ONLY your computation in the secondary thread, and doing all your rendering from the main thread.
Thank you for the answer! I already thougt about contexts, but I was not really sure about this. What if I pass the window id I got form glut to the thread? Can I use glutSetWindow to make the context current? Will it help to use another GUI API for example Gtk with gtkglext? I will lock the context with a mutex to prevent that more than one thread renders to it.
Search for some answers on multithreaded OpenGL programming from me in the “OpenGL under Windows” forum.