I want to generate surfaces that go through all the points I provide. However, neither Bezier nor NURBS offer a handy tool for this purpose because these two methods consider the control points in the middle as “magnets”, not as part of the surface. Although I can make a surface by many small triangles, it is not efficient to do so. Anyone has any good idea to solve my problem? Thanks!
The most common way of doing that is to use an interpolated curve/surface, but this is not very easy to do without support from som ekind of spline library, if you can live with GPL/LGPL license then there are a few spline libraries with support for this.
Thank you very much. What is GPL/LGPL? How to get the spline libraries then?