Surface Generation

I want to generate surfaces that go through all the points I provide. However, neither Bezier nor NURBS offer a handy tool for this purpose because these two methods consider the control points in the middle as “magnets”, not as part of the surface. Although I can make a surface by many small triangles, it is not efficient to do so. Anyone has any good idea to solve my problem? Thanks!

Hi !

The most common way of doing that is to use an interpolated curve/surface, but this is not very easy to do without support from som ekind of spline library, if you can live with GPL/LGPL license then there are a few spline libraries with support for this.


Thank you very much. What is GPL/LGPL? How to get the spline libraries then?