I’m pretty new to the whole OpenGL world.
I’d like to create a little game similar to Space Invaders in 3D,
using OpenGL and SDL on a Linux system. I mean, with aliens displaced
along the three dimensions and other things. Anyway, at the moment I’m
just interested in creating the models for the aliens. I’d like to
keep the style of the game with big pixels so I thought to use big
cubes to create an alien.
Now, which is the best way to proceed? I’ve read some tutorials
online, but still I’m not really sure how to manage complex objects. I
think I can create a class Cube and then a class Alien composed by a
certain number of cubes and their position. But maybe the is some
clever (and possibly more correct) way to proceed.